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AI Insights · Timothy · July 2022

Top 5 Low Poly Games on iOS in Latin America Q2 2022

Discover the performance of the top 5 low poly games on iOS in Latin America during Q2 2022, including download trends, revenue, and active user metrics.

Top 5 Low Poly Games on iOS in Latin America Q2 2022

In the second quarter of 2022, the top 5 low poly games on the iOS platform in Latin America showcased varied performance trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive look at each game's market presence.

Roblox

Throughout Q2 2022, weekly revenue for Roblox displayed a fluctuating trend, peaking at approximately $373K in mid-April and stabilizing around $290K by the end of June. Weekly downloads ranged from 58K to 73K, with a notable increase towards the end of the quarter. Active users grew steadily from 1.33M at the start of the quarter to nearly 1.48M by the end of June.

Idle Lumber Empire - Wood Game

Idle Lumber Empire - Wood Game saw its weekly revenue peak at around $4.9K in early June, with fluctuations throughout the quarter, including a low of $1.1K in early May. Downloads showed a mixed pattern, reaching a high of 20.8K in early May and a low of 10.4K at the end of June. Active users experienced growth early in the quarter, peaking at 36.8K in early May and then settling around 28.1K by the end of June.

LEGO® Star Wars™: TCS

LEGO® Star Wars™: TCS saw a gradual increase in weekly revenue, ranging from $794 to $1.2K throughout the quarter. Downloads experienced a significant spike, peaking at 16.5K in early May before stabilizing around 4.1K by the end of June. Active users peaked at 33.7K in early May, with a steady decrease to around 21.3K by the end of the quarter.

Conquer The Tower -Takeover It

Conquer The Tower -Takeover It had modest weekly revenue, peaking at around $430 in late May and showing fluctuations throughout the quarter. Downloads varied, with a high of around 5.9K in late April and a low of 2.5K in late May. Despite the fluctuations, the game maintained a consistent presence in the market.

Island War: Raid

Island War: Raid displayed a mixed trend in weekly revenue, peaking at approximately $3.6K at the end of June. Downloads saw an overall increase, with a high of 3.8K in mid-June. Active users also grew steadily, starting at 2.4K at the beginning of the quarter and reaching nearly 6K by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022